![]() It’s unfortunate and frustrating that the spartan nature of this game doesn’t allow for more than the bare minimum outside of the core content.įrom a technical standpoint, Dual Souls is a near-perfect fighter but it feels very hollow to a casual fighting game fan like myself. I’ve never played a game that contradicts its own interests as severely as this one. It’s a weird thing to note because without the fast pace of the gameplay, it would drag and ultimately be unremarkable, but its presence also serves to make the game less engaging in the long run. I had a lot of fun with this game for about half an hour before I felt like I could put it down and never think about it again. The fast pace of this game is a double edged sword while I do think it makes the game more fun, it also makes the burnout from the aforementioned repetition happen even faster. This is an issue that most fighting games have, so it’s not unexpected nor will it deter many fighting purists but in a game like this that relies on the fun of the pace, variety is vital. ![]() The most glaring disappointment is the repetition, the bane of the fighting genre’s existence. There are lots of aspects of Dual Souls, that while not necessarily bad, are really disappointing. There's also something oddly satisfying about the way they move, individual movements feel fluid but combinations feel a little stilted, kind of like an old school flash game. I wish they had more of a story to flesh them out but visually, they're very satisfying to behold. The character models are well designed and the Smash Bros.-style colour variations look more restrained in their changes than most of the same ilk, which serves the characters' appearance better. The designs on the backgrounds are more abstract and less sharp but this makes for a contrast that is really satisfying to look at. The colour palette and lines around the characters have the vibrancy and saturation of a hand drawn modern cartoon. The art direction and graphics are another high point. The multiplayer modes and boss rush might help alleviate some of the repetitive nature of the fighting genre, and it'll be interesting to see how active the servers for a small game like this remain. The combat in general is the zenith of this experience it feels very solid at its core and will check all the boxes of the die-hard fighting game fan. Each character has a full roster of combo moves that are very satisfying to pull off and are probably the visual highlight of this game. The battles themselves are mercifully short, which adds to the frantic action and helps the game from going stale too quickly (more on that in the “Bad” section, unfortunately). The combos are sophisticated and therefore familiar for hardcore fighting game fans, while being simple enough for even the newest of noobs to pull off some impressive techniques. It’s pure arcade fighting bliss for the most part. The gameplay for Dual Souls is fast paced, fun and addictive. If you're searching for a no-frills fighter, this might be a niche oasis. While it looks promising, the question remains of whether or not it can stand out from this intimidating crowd. We're partnered with Skillshare, where you can do unlimited online courses that'll help you create art, make games, and even help you with school/university! Click here for a free 1 month trial.ĭual Souls: The Last Bearer is a fast paced fighting game that has to fight against a tidal wave of competition.
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